3D Sound Labs, the 3D/VR Audio specialist, announced today that its 3D Audio technology is ready to be used by professional audio content creators and artists at the MainBerlin Studio in Berlin, for ...
The modern world is multi-dimensional. Consumers can operate 3D smartphones, watch 3D movies and even design and create using 3D printing. 3D audio, however, is still on the outskirts of the market.
Do You Need New Hardware to Enable 3D Audio? You can enjoy 3D audio with any pair of headphones or earbuds. All you need to do is connect your headphones to the console or your earbuds to the ...
Spatial audio API Nomono Labs launches today at Immersive Warsaw, automating speaker-position metadata generation for moving ...
With the growth of virtual reality video and the rise of object-based Dolby Atmos audio in theaters and at home, there is an ever-increasing interest in the ability to capture and reproduce audio in ...
When Sony’s Lead System Architect Mark Cerny first revealed what the PlayStation 5 can do in a presentation released back in March, he dedicated a surprising amount of time to a feature he called “3D ...
For viewers to enjoy content such as movies, sports games and live events to the fullest, home TVs not only need excellent picture quality but impressive sound quality as well. Understanding this, ...
I’m easily terrified. Horror games don’t need to do much to push me over the edge. Audio can ramp up that freaked-out feeling quickly, especially when I have headphones on. Maybe it’s no surprise that ...
What is 3D audio on PS5? How will 3D audio affect PlayStation 5 games, and what is the Tempest Engine powering the technology? You may have already read about some of the technical capabilities of ...
Consoles, and especially Sony consoles, have a decades-long habit of introducing new gimmicks and experiments alongside the usual promises of better graphics and overall performance. These experiments ...
Companies looking to make a name in podcasting have mostly done so by spending lots of money on flashy names, big acquisitions, and valuable content libraries. But increasingly, the audio itself, and ...