John is a Toronto-based author who does photography in his spare time. When not being insulted over Xbox Live, he spends his time playing soccer and perpetually napping. His favorite games include ...
Procedural level creation doesn’t preclude the pacing and flow of more traditional level design, Digital Extremes lead AI programmer Daniel Brewer. Speaking to attendees of the Game AI developer’s ...
Klei's turn-based tactical game recently swapped its Incognita duds for spiffy new Invisible Inc. ones. With that out of the way, the studio recently said that it's working hard on making the ...
As part of a study to improve procedural level generation in games, three researchers have trained an artificial intelligence to make playable maps for classic Doom. We're pretty sure this is how ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results