In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
I was looking for a quick and easy PCG (Procedural Content Generation) Unity project last year so I started playing around with 2D foliage generation. Two things I found interesting about this project ...
Rawad Akar, the developer behind Self-Balancing Active Ragdoll, has launched Flesh Dynamics, which adds procedural soft-body motion and collision response to animated characters in Unity. With this ...
Unity users will now be able to animate their characters inside the prolific game engine, following a new integration of Mixamo and the Asset Store. As a result of the deal, Mixamo’s extensive library ...