Creating a VR that truly immerses the user is no easy feat. To pull this off correctly requires a careful blend of graphics, animations, audio, and haptics that work together in deliberate concert to ...
Mike Alger just finished up his master’s degree focusing on VR interaction design methods, and he’s released a couple of popular videos summarizing his insights into immersive usr interfaces. I caught ...
Although VR has been around for decades, the technology has only been explored seriously in the past few years. Most of this work has focused on experiential design, such as gaming and immersive ...
VR headsets are more and more common, but they aren’t perfect devices. That meant [Douglas Lanman] had a choice of problems to address when he joined Facebook Reality Labs several years ago. Right ...
From the Lower Manhattan offices of New York architecture firm SHoP, you can explore buildings around the world---including ones that don't yet exist. You can walk along the edges of an ...
Editor’s note: Tadhg Kelly is a games industry analyst, design consultant and the creator of leading blog What Games Are. He is currently writing a book called Core Game Design. You can follow him on ...
In a lot of ways, designing in virtual reality is just like designing in real life. Certain rules must be followed to ensure that people have an enjoyable experience. In the physical world, this might ...
Virtual reality is no longer just for gamers, and as this technology is deployed in everything from health care to industrial training, the requirements for processing more data faster over a ...
The games industry has been waiting for virtual reality to explode and finally make it to the mainstream for five years. The release of the Oculus Quest last year, plus the recent launch of Half-Life: ...
The Room series of puzzle games on mobile devices has consistently delivered some of the best puzzle design in the industry, combined with a powerful sense that you are playing with physical objects ...