These components comprise the high level controls for building and using NavMeshes at runtime as well as edit time. Detailed information can be found in the Documentation section or in the NavMesh ...
A Fully State Machine and Behavior Tree controlled advanced Zombie Non Playable Character(NPC) or AI for Unity Project with a Demo Scene.You can use this asset for your Game development.You can use ...
Abstract: Recent trends on how video games are played have pushed for the need to revise the game engine architecture. Indeed, game players are more mobile, using smartphones and tablets that lack CPU ...
Abstract: Game engine is the core of game development. Unity3D is a game engine that supports the development on multiple platforms including web, mobiles, etc. The main technology characters of ...
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